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Angry Birds Go! for iPhone and iPad

Posted by Unknown Jumat, 06 Desember 2013 0 komentar
Angry Birds Go!
Because I’m a huge fan of Angry Birds Star Wars II, I downloaded Angry Bird Go! as soon as possible. It’s a free to play app, and considering it’s yet another Rovio release, I was expecting only excellence from my aviary friends.
One of my favorite aspects of the Angry Birds franchise lies in its seamless use of iOS control mechanics. With the series moving from a physics based platform to straight up racing, there is a slight change. You won’t be sliding your finger to create a target path for your birds, as most of the navigation deals with tapping the left and right directional arrows on your device to navigate your kart. Gamers who would rather tilt their device to move their vehicles also have that option.
The only true aiming comes at the race’s starting point, as you slingshot the driver once the competition begins. As Angry Birds vets know, a slide of a finger gets the bird in shooting motion, and once that digit is released, the winged warrior is sent flying off.
During this race, my poor slingshot skills ends up giving my driver an eighth place start. It’s a disadvantage that I just couldn’t overcome, even though this racing challenge required my car to finish in the top three spots. The free power boost, located on the right side of my device, helped me cover a bit of ground, but it still wasn’t enough.
Angry Birds Go!
The variety of challenges also brings a fresh feel to the proceedings, and even though this app isn’t the most complicated or nuanced app in town, its steak and potatoes approach doesn’t disappoint. If you want to go head to head against another racer, just click on the Versus mode. Want to ride solo and dodge obstacles on a track? Simply enter the Time Boom section and race against the clock. Since I’m slowly turning into an annoying, kale munching health nut, burning rubber isn’t the only thing that’s on my mind. To lessen my iOS caloric intake, I entered the Fruit Splat mode, which challenges me to run through as many fruits as possible during the race.
Those watermelons sure look tasty, and unfortunately Angry Bird Stella is simply gawking at the fruits instead of smashing them. If the fruit bar, which is featured on the top of the screen, isn’t fully erased by the finish line, Stella fails her mission. Since I’m not exactly the grace under pressure type, you can probably guess the outcome.
Angry Birds Go!
Since it’s free to play, Angry Birds Go! contains in-app purchases. Under the freemium model this is a necessary evil, but thankfully it doesn’t completely detract from the experience. Players who decide not to plunk down any cash won’t be able to play this game ad infinitum once they run out of gems to recharge the birds’ energy bar. The worst case scenario, however, is you will have to wait several minutes for Red to enter another race. If you’ve already unlocked Stella and her energy bar is still fresh, then simply enter matches using my favorite pink bird. She’s great in a pinch, even though she’s in her own little bubble.
Angry Birds Go!
Upgrading your kart is also a necessity, as certain races can’t be entered if you don’t meet the requirements. To increase your various skills, you thankfully don’t have to pay out of your own pocket, as the gold you accrue during your matches pays for the improvements. Although there are a healthy amount of coins available during the race, winning the challenges is the fastest way to fill your coffers. Red isn’t in the best of mood these days, but pimping out his ride might do the trick.
Angry Birds Go!
Angry Birds’ continued appeal has even transcended the video game genre with the release of its animated series and its successful line of toys. By placing an Angry Birds Go! telepod over your device’s camera, you can transport that respective character into the race. This extra feature, along with a charming and refreshingly catchy soundtrack, pushes this app over the edge – in a good way. It’s that rare freemium experience which offers gamers a ton of intriguing elements and game play without forcing us to spend a dime. It’s hard not to fall in love with this app.
Angry Birds Go!
Angry Birds Go! is a first rate kart racer which delivers the goods. There’s a good shot that one of these challenges will keep you glued to this app, and when it comes to replay value, Rovio knows how to hold our attention. Several weeks later I’m still playing Angry Birds Star Wars II, and I know that come Christmas time, my karts will still be crossing the finish line.

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New Version of Viber with More Stickers, and Push-to-Talk Function

Posted by Unknown Sabtu, 16 November 2013 0 komentar
Viber 4.0 has just hit app stores!  The updated app carries new features such as; Stickers, push-to-talk voice messaging, and it also has support for Android tablets.
CEO Talmon Marco recently said, “This is the most exciting release we’ve had for Viber since we launched the platform…Today’s updated version brings a vast new range of features and functionality to Viber.”

On top of the list of the new features is the push-to-talk instant communication option, which allows users to send short voice messages to each other. The app creators are very happy with this new feature as it simplifies the typical PTT process.  The old process involves the user recording a message before sending it and then waiting for the recipient to download it and listen. Using this new feature however, Viber users can cut the average 60-second response time to approx five seconds.
For fun, the updated app also comes with a new Sticker Market, where users can find a large selection of cartoon images to express their emotions. Viber has unveiled two new featured characters, Mayo and Blu, as well as exclusive content to tie in with annual themes and holidays. Users can choose from more than 300 stickers priced at $1.99.
Android users can take advantage of the updates by downloading the Viber app on their tablet. It works in the same way as the desktop application.  The app carries over mobile contacts and synchronizes messages and calls on all the users’ devices.
For those running Android 4.0 and up, they will have access to improved notifications, the ability to send messages while on a call and a Light up Screen setting for incoming messages!  “Viber has always aimed to provide a complete communications experience,” Marco said. “With the new features we’ve brought to the platform, Viber lets users connect and stay connected in more ways than ever.”

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Sony PS4 review: Hands-on

Posted by Unknown Kamis, 14 November 2013 0 komentar


The Sony PS4 has made its way to T3 Towers - we'll bring you our full review very soon. Meanwhile, here are our first impressions...
 Update: We've got our grubby mitts on a Sony PS4 unit but we wanted to give it a full, fair test before giving you our verdict. Stay tuned for our full review - coming very soon. Below you can find our first impressions from E3 plus our thoughts on the new interface and launch games that we've been testing out over the last few days. You'll also find our exclusive unboxing video and some gameplay from launch titles Resogun and Knack.
Deep in Sony's bunker at E3 at the Los Angeles Convention Center, T3 spent a good few hours investigating the veritable might of the new PS4
In a series of demos, we got to grips, quite literally, with the new DualShock 4 controller, the PlayStation Camera, the companion iOS and Android app, and a smattering of new titles such as DriveClub, Killzone Shadow Fall and Knack, plus a Play Room demo.

Sony PS4: Controller

 

The controller itself is sturdy and reassuringly weighty in the palm compared to the always-a-bit-light-for-us DualShock 3, which is interesting as the Xbox One has slimmed down just as Sony has homed in on heft. It's not bulky though, and its sleekness is married to an almost textured coating on both the base and dual sticks that helps grip.
Xbox One vs Sony PS4: Next-gen showdown
The dual sticks feel stiffer compared to the PS3's, and while this initially jars, we found with more exposure to them we actually preferred it for accuracy, though it takes some getting used to.
The triggers are now really very trigger-like indeed (although Killzone, rather bizarrely, still doesn't assign them as aim and fire) and their close placement to the shoulder buttons is a good design move that aids quick changes.

Sony PS4: Touch panel

The central touch panel is very responsive when navigating menus and a satisfying click acts as a surrogate Start button in its absence.
We actually really missed Start and Select to, well, start with (how do you pause?!), but the more time you spend with the touch panel, the more you realise what an increasingly exciting addition it is. Indeed, it's as at home replicating a touch screen as it is the movements of a PC trackpad.
Check out our Sony PS4 unboxing video:


On Killzone it brings up a secondary menu of attacks, while on Play Room it was used for everything from throwing things onto the screen to rubbing to interact with on-screen characters to moving on-screen paddles for air hockey. The bridge between smartphone games and the new raft of independent developers that PlayStation's busy pleasing is a very palpable one.
Sony PS4: 10 things you need to know
The motor rumble of the controller and speaker combine to generate some very impressive feedback, though not quite of the standard of the Xbox One's new joypad.

There's no rumble in the triggers here, but there is a real feeling of weight being moved around. At one point in the Play Room, AI bots fill the controller, and you can hear and feel them moving around inside the pad as you manipulate it. Alas, none of the demos used the new Share or Options button so we were unable to test their use.

Sony PS4: Camera

 

The PlayStation Camera is a bit of a micro-Kinect, following in the best tradition of EyeToy. Like Move, it reads the light bars on the rear of the DualShock 4s so that you can manipulate items on screen with it, but also reads your flailing arms to interact, too.
The resolution is decent if nothing too scary – it doesn't track your expression or engagement, but it can tell if you've covered your eyes (the crowd of AI bots on the demo hushed, before we pulled our hands away and they all cried in a really quite charming game of Peek-a-boo). It will also set your head on fire – virtually, at least – in that AR style that Reality Fighters and its Vita brethren did.

Sony PS4: App

Even more exciting was the PlayStation companion app, which will be available for iOS and Android smartphones and tablets (in this case an Sony Xperia Z tab, obviously) as well as the PS Vita.
This is what the likes of Ubisoft are using in Watch Dogs and The Division as Sony's answer to SmartGlass, but here it was used to draw objects on a very simplified version of art package and literally 'throw' them on to the big screen. It's basic so far, but again, there's real potential there if they can expand the options.

The Play Room, a thoroughly enjoyable tech demo that's not confirmed for any official release, makes great use of the cam and we think Sony would be bonkers not to include as a getting-to-grips-with-the-hardware retail release. Maybe it could be packaged with the PlayStation Camera now Sony has confirmed that omitting that from the PS4 box was a way of keeping the costs down?

Sony PS4: Interface

 

On the PS4's interface, the XMB-like user management bar sits above the new, picture-led, Windows-like front end.
Interaction is swift and responsive, the smartphone/tablet ways of instant access and multitasking finally ushered into the home space. A hold of the PS button always takes you home, while the integrated social overlay has a raft of notifications and settings to toggle, not to mention devices to connect.

Some of the new interface tech is used well, such as navigating the keypad entries with the DualShock 4's gyro (just hit R3), while others are ignored: no mouse-like, touch-panlled menu controlling, alas. With the camera attached Kinect-style voice control takes over, the command precursor switching, of course, to 'Playstation...'.

The Sony share button has limited use before Sony turns on the online back end, but we tested it locally. A tap gives you video, screenshot or boradcast options, while an extended hold takes an auto 450kb screen grab for sharing, complate with contextual metadata.

Sony PS4: Games

DriveClub is a decent racer with some nice features, although graphically we weren't as blown away as we expected (though the 'Pre-Alpha, 35% complete' sign should explain that). Handling is decent, with a focus on drifting with the shoulder buttons, but the system of Fame points is what is really interesting.
Sony PS4: Games we want to play right now
You race in clubs, but as you make your way round the track, independent challenges pop up with headshots of other drivers attached. You then have a variety of durations to better the random opponent – be it cornering, average speed or, yes, drifting – for extra goodies. It certainly keeps you interested, even if you've raced well ahead, and we can only imagine the online integration that will follow.

Take a look at our Sony PS4 Knack gameplay video:


Knack is a rather basic combat brawler that has you smashing up scenery and growing your body, Katamari-style, before beating up a succession of bulky henchmen. Some twitchy camera angles aside, it's fun, though very much a 'first wave' title at first glance. Update: we've got a copy of Knack and have been playing  foitr the last few days - check out our Knack review. You might also like to check out our Resogun review - another title in the launch lineup.
Have a watch of our Sony PS4 Resogun gameplay video:


Finally, Killzone Shadow Fall looks rather gorgeous, although, in forests and detailed shrubbery, the particular level we played looked bugger all like typical Killzone.
The sheer number of combat options across triggers, d-pad and touch pad baffled us to the extent that we blew ourselves up twice with a grenade before we knew what was going on, but with persistence we actually killed some people and left intrigued by exactly where the extensive weaponry and drone assistance would take us.

Sony PS4: Verdict

While we've had a bit of a play with the PS4, it still too early to reach any definitive conclusions, although we have now played some of the games (see above) and checked out the UI and Share button.
The DualShock 4, for us, is an improvement on its predecessor, more comfy in hand and with a wealth of immersive bells and whistles to see it through years of innovation. The PlayStation Camera is clever and fun rather than intrusive and being removed from the console package to keep the price low makes financial sense, though this could stymy software development focusing on the new tech in the same way Xbox struggled with Kinect support.
Stay tuned for our full review - coming very soon.
Sony PS4 release date: 29 November 2013
Sony PS4 price: £349 |  Pre-order from: Amazon | Zavvi | Tesco | GAME

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Create Games for Android, iOS and Windows and Mac with GameSalad.

Posted by Unknown Selasa, 01 Oktober 2013 0 komentar

Become A Game Developer With GameSalad
GameSalad
 is an application that allows you to create games for a variety of platforms. So in essence, this app can help you create your first game in no time. If you are an indie game developer or someone interested in creating a soon-to-be iOS smash-hit, GameSalad is probably the best and easiest way to get your hands dirty and let your creativity run wild.

What is GameSalad?

GameSalad Game Creator
Open a world of endless possibilities!
In a few words, GameSalad is a game creator tool that grants you the ability to develop games across many platforms without ever writing a single line of code. Cool, right?
That is just scratching the surface of GameSalad, though. The power behind the app allows you to easily create games for iOS, Android, HTML5, and Mac without ever having to worry about porting them over and over.
Although GameSalad strives to be easy and accessible to anyone out there, it is good to note that this application can get extremely complex. The games you can develop may not be Diablo III, or Call of Duty grade, but that doesn’t mean that you’re limited to just a few things here and there. On the contrary, GameSalad can help you create the next big thing on the Mac App Store probably giving us a chance to feature your game here!

How Does It Work?

It is kind of hard to tell you how GameSalad works without transforming this review into a full-blown tutorial, but here is a small rundown:
GameSalad
GameSalad’s Game Editor. Clean and to the point.
When you start, you’ll first be asked if you want to create a blank game, start with a template, or open a saved file. When you are ready to create your game, you’ll be taken to the Game Creator. There, you can choose the platform your game will play on, input a name, description, instructions, and tags for your game.
Once you are done with that, you’ll move on to the Scenes tab. There you can add Scenes which are basically the different screens and scenarios or levels your games will have. For example, one scene will act as your intro screen, the other will function as your main menu, while a third will be the game itself.
GameSalad
The Scenes menu display all your Scenes and allows you to add more or delete some.
After that, you have the Actors tab. Actors are basically anything that exist within Scenes. (Yes, there is quite a few keywords used by GameSalad, so the manual will really help you out.) These Actors can range from buttons, controls, and backgrounds to enemies, player characters, and visible (or invisible) objects. They (as well as Scenes) can be edited separately. You can give them names, colors, actions, and more.

GameSalad’s Key Features

GameSalad
These are the Actors; the pieces of your masterpiece.
To shed more light on the things you can accomplish with this app, let’s take a look at some of GameSalad’s key features.
No Coding Necessary – This is perhaps the biggest promise GameSalad will give you. Aimed for designers without much or any coding knowledge, the ability to create games without having to worry about code is both satisfying and encouraging. The editor gives you an immense variety of options to bring your dream game to reality, so you won’t need to spend months writing code.
Testing – GameSalad comes with the GameSalad Viewer that allows you to play and test your games on all your devices in order to polish your game free of any bugs, that is. But that is not it. While you can test all your games across devices, you can also test them right from the GameSalad Creator. Additionally, you can test your game on Safari.
GameSalad
Your game in your browser… Awesome!
Publishing – Some of you will love GameSalad for this feature alone. And why shouldn’t you. It is not only intuitive, but it also saves time and effort. Basically, this feature let’s you publish your game to the GameSalad Arcade with the push of a button. You can also publish your game directly to the web, Mac, or any iOS device (and Android if you have the Pro version). There is more, though. If you need to update your game, you’ll be able to push that update with ease. Once your update is pushed, GameSalad will take care of the rest and automatically update your game no matter where it is embedded.

The GameSalad Community

Even though GameSalad let’s you develop a game without writing one line of code, there is one down side to it. GameSalad can be outrageously intimidating. With ton of options, menus, features, and complexities that power the app, getting into GameSalad is no joy ride. But that applies to any application, really. I mean, if you give Photoshop to someone who has never heard of it, they will most likely be intimidated by the sheer amount of features Photoshop processes. This is true with GameSalad as well.
This is where the GameSalad Community comes in. If you give the same person Photoshop and a link to PSD.TutsPlus, he or she will probably be able to conjure up something pretty sweet. With GameSalad, you have a great deal of documentation, help, boards and video tutorials at your disposal. There is absolutely no excuse to not try it out.
Oh, and if all fails, just play around with the app’s options. Hitting the wrong thing isn’t the end of the world.

The Verdict

GameSalad
This could be your first break into the gaming industry.
Nope, GameSalad is not the end all be all game creation application, but, it does empower you with everything you need to create a sweet iOS game. While, yes, GameSalad can be a little complex as you get more into it, this app is still a sweet tool to have if you want to create mobile games without knowing how to code. That by itself is reason alone for aspiring game designers to take a look at this great application.

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Groopic For iPhone Mashes Up Group Photos To Include The Missing Photographers

Posted by Unknown Minggu, 29 September 2013 0 komentar
One of the more amazing things about our smartphones is that they don’t just put the capabilities of computers and cameras into small, portable form factors, they also leverage the combination of being both these things to give ordinary users the access to tools that previously required advanced photoshopping skills. Case in point: today, a new application called Groopic is launching that lets you take group pictures that also include the photographer snapping the photo.
Over the July 4th weekend at the beach, a gaggle of teenagers near me were snapping iPhone photos of each other standing in front of the waves. I overheard one lament, “I thought you wanted to take a photo with me!” I do, the other had replied, explaining that she also wanted a picture of the others together. The group then rearranged themselves into various configurations over and over so everyone got to be in a picture next to their friends.
Groopic could have solved their problem of wanting a group photo — well, so could have handing their phone over to one of the many beachgoers packed onto the crowded sand, I suppose. But maybe the teens didn’t want to bother anyone, or risk some stranger dropping their phone in the surf.
So instead, they just missed out on a real group photo.
screen_5
Designed by a company called Eyedeus Labs, Groopic uses patent-pending technology developed by a team of five that includes nearly two PhD’s (one is just wrapping his up, explains CEO Ali Rehan). Combined, the team has over 25 years of experience in computer vision research.
The company is focused on creating a new genre of camera-based applications that use computer vision, Rehan tells us. “Using our computer vision technology, we aim to bridge the gap between vision research and industry and, in turn, reshape how people interact with smartphones and cameras,” he says.
Launching first on iPhone, Groopic is the company’s first product. The app is targeted at those aged 18 to 34 – the ones who take the most smartphone photos. Using the app is simple enough. In three steps, users take two photos with their iPhone, then mark the photographers in each one. Groopic then does its magic to automatically combine these incomplete pictures into one.
There are some limitations to the technology, of course. The app requires you stand or sit to the left or right of the group if you’re the one whose image is being swapped out. But, as the clever in-app tutorial teaches you, actually mashing up the two photos only takes a few taps. Snap the photos. Tap the photographers (no need to drag your finger around to outline them, just tap them.) And you’re done.
Rehan says the research team is also involved with prototyping other new technology, and currently has a number of proof of concepts built on PCs that are being ported to smartphones. “Right now, we have some really interesting ‘natural user interface’ gaming demos on cellphones,” he teases.
Eyedeus Labs is now working to bring Groopic to Android. But for now, Groopic is $1.99 in the iTunes App Store here.

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